Skip to content

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

✍️

No notes available yet

Be the hero who changes that. Watch the video, jot down what matters, and open a pull request – it's genuinely quick.

Learn how to contribute