
Contributions
Contributed 5 session notes in total. Most active year: WWDC23.
WWDC23
Organizations can now deploy and configure Apple Watch in addition to other Apple devices. Learn how to implement device management for watchOS to help organizations improve productivity, support wellness, and provide additional support for their employees.
Discover how to share your app using Xcode’s streamlined distribution, which allows you to submit your app to TestFlight or the App Store with one click. We’ll also show you how to use Xcode Cloud to simplify your distribution process by automatically including notes for testers in TestFlight, and use post-action to automatically notarize your Mac apps.
Discover how you can take advantage of passkeys in managed environments at work. We’ll explore how passkeys can work well in enterprise environments through Managed Apple ID support for iCloud Keychain. We’ll also share how administrators can manage passkeys for specific devices using Access Management controls in Apple Business Manager and Apple School Manager.
WWDC22
Discover how you can reduce in-app stutters, first launch times, and new level load times when you generate your GPU binaries entirely at project build time with offline compilation. We’ll also show you how to improve total compile time and binary size for larger GPU programs using the “Optimize for size” compiler option.
Learn how you can make your Unity games accessible on Apple platforms using our open source Accessibility plug-in. Follow along as we add support for assistive technologies like VoiceOver and Switch Control to a sample Unity game project. We’ll show you how you can automatically scale text with Dynamic Type, support interface accommodations like reduced transparency or increased contrast, and more.