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So much power has been added to animations on iOS since their inception that it’s time to think about animations in a whole new way! Learn to combine and coordinate between multiple animations, resulting in interactive transitions and learn some tips and tricks along the way.
Learn about the dyld dynamic linker used on Apple platforms, how it’s changed over the years, and where it’s headed next. Find out how improved tooling makes it easier to optimize your app’s launch time, and see how new changes coming in dyld will bring even further launch time improvements.
Unit testing is an essential tool to consistently verify your code works correctly. Discover techniques for designing the code of your app so that it can be easily tested. Find out the best practices for developing a test suite that evolves with your app and scales as your app grows.
SceneKit is a fast and fully featured high-level 3D graphics framework that enables your apps and games to create immersive scenes and effects. See the latest advances in camera control and effects for simulating real camera optics including bokeh and motion blur. Learn about surface subdivision and tessellation to create smooth-looking surfaces right on the GPU starting from a coarser mesh. Check out new integration with ARKit and workflow improvements enabled by the Xcode Scene Editor.