What's new in SwiftUI

Description: There’s never been a better time to develop your apps with SwiftUI. Discover the latest updates to the UI framework — including lists, buttons, and text fields — and learn how these features can help you more fully adopt SwiftUI in your app. Find out how to create beautiful, visually-rich graphics using the canvas view, materials, and enhancements to symbols. Explore multi-column tables on macOS, refinements to focus and keyboard interaction, and the multi-platform search API. And we’ll show you how to take advantage of features like Swift concurrency, a brand new AttributedString, format styles, localization, and so much more.

AsyncImage

New view that automatically downloads and displays images, also has placeholder, images can be customized via modifiers as usual, can have custom behaviour for error handling.

AsyncImage(url: ...) { image in
  image
    .resizable()
    .aspectRation(contentMode: .fill)
}

task(_:) concurrency view modifier

task(_:) lets you attach an async task to the lifetime of your view: it will be triggered when its view appears, and will be cancelled when this view disappears.

Text(displayValue)
  .task {
    var results = TextProcessResults()
    for try await line in textURL.lines() {
      results.accumulateResults(line: line)
    }
    displayValue = results.textSummary()
  }

Lists & Grids

Pull to refresh

Pull to refresh via refreshable(action:) concurrency view modifier, this modifier configures a refresh action (RefreshAction) and passes down through the environment.

Use an await expression inside the action. SwiftUI shows a refresh indicator, which stays visible for the duration of the awaited operation.

List(mailbox.conversations) {
  ConversationCell($0)
}
.refreshable {
  await mailbox.fetch()
}

Binding

New List and ForEach initializers allowing us to get a binding per each element:

struct DirectionsList: View {
  @Binding var directions: [Direction] 

  var body: some View { 
    List($directions) { $direction in 
      Label { 
    TextField("Instructions", text: $direction.text)
    } icon: { 
     DirectionsIcon(direction) 
    }
  }
  }
}

This is back-ported all the way to iOS 13.

Separator Customization

Swipe Actions

New swipeActions(edge:allowsFullSwipe:content:) view modifier to add swipe actions.

Define each action with Buttons, use the tint(_:) view modifier to customize the background color (or use the button's role).

List(store.messages) { message in
  MessageCell(message: message)
  .swipeActions(edge: .leading) {
    Button { store.toggleUnread(message) } label: {
      if message.isUnread {
        Label("Read", systemImage: "envelope.open")
      } else {
        Label("Unread", systemImage: "envelope.badge")
      }
    }
    .tint(.yellow)
  }
  .swipeActions(edge: .trailing) {
    Button(role: .destructive) {
      store.delete(message)
    } label: {
      Label("Delete", systemImage: "trash")
    }
    .tint(.blue)
    Button { store.flag(message) } label: {
      Label("Flag", systemImage: "flag")
    }
    .tint(.green)
  }
  }
}

Style Updates

All styles now come with a new enum-like syntax:

List {
  ...
}
.listStyle(.grouped)

instead of:

List {
  ...
}
.listStyle(GroupedListStyle())

New (macOS-only) style, which alternates the colors of the rows:

List {
  ...
}
.listStyle(bordered(alternatesRowBackgrounds: true))

Table (macOS-only)

New Table view, supports selection, sorting, and more:

struct ContentView: View {
  @State private var characters = StoryCharacter.previewData

  var body: some View {
  Table(characters) {
    TableColumn("􀟈") { CharacterIcon($0) }
    .width(20)
    TableColumn("Villain") { Text($0.isVillain ? "Villain" : "Hero") }
    .width(40)
    TableColumn("Name", value: \.name)
    TableColumn("Powers", value: \.powers)
  }
  }
}

Search

New searchable(_:text:placement:) view modifiers, it adds a search field where more appropriate based on the context:

NavigationView {
  List {
    ...
  }
  .searchable(...)
}

Sharing data

  • onDrag now comes with a preview View parameter, letting us customize what view to show when dragging.
  • new importsItemProviders view modifier makes a view a drop target that accepts item providers
  • new exportsItemProviders view modifier exposes our app data to external system services

SF Symbols

  • Two new rendering modes:
    • Hierarchical - like monochrome, but automatically adds multiple levels of opacity to really emphasize the key elements of the symbol
    • Palette - gives more fine-grained control over individual layers color with custom fills
  • SwiftUI automatically chooses the correct symbol variant to use based on the context, for example a symbol used in the tabbar will use the .fill variant.

Canvas

New view allowing immediate-mode drawing similar to drawRect from UIKit or AppKit:

Canvas { context, size in
  let metrics = gridMetrics(in: size)
  for (index, symbol) in symbols.enumerated() {
  let rect = metrics[index]
  let (sRect, opacity) = rect.fishEyeTransform(around: focalPoint)

  context.opacity = opacity
  let image = context.resolve(symbol.image)
  context.draw(image, in: sRect.fit(image.size))
  }
}

We can use TimelineView to make our canvas update over time.

Displaying sensitive data

New modifiers that automatically redact sensitive data when the user is no longer authenticated (for when the phone is locked or similar)

Image(systemName: favoriteSymbol)
  .font(.title2)
  .privacySensitive(true)

Material (blur)

New blur/vibrancy effects:

struct ColorList: View {
  var body: some View {
    ZStack {
      ...
    materialOverlay
    }
  }
  
  var materialOverlay: some View {
  VStack {
   Text("Symbol Browser")
    .font(.largeTitle.bold())
   Text("\(symbols.count) symbols 🎉")
    .foregroundStyle(.secondary)
    .font(.title2.bold())
  }
  .padding()
  .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16.0))
  }
}

Preview

We can now preview screens in different orientations:

struct ColorList_Previews: PreviewProvider {
  static var previews: some View {
  ColorList()
    .previewInterfaceOrientation(.portrait)

  ColorList()
    .previewInterfaceOrientation(.landscapeLeft)
  }
}

Text

TextFields

  • support for prompts, separate from its label, to let users know what kind of content a field is expecting. In macOS, the prompt will be used as the placeholder text.
  • onSubmit(_:) view modifier to detect when the user submits the text (this replaces the previous TextField's onCommit parameter
  • submitLabel(_:) view modifier to customize the return key action, and to help give users a hint of what kind of action will occur when submitting a field
struct ContentView: View {
  @State private var activity: Activity = .sample
  @State private var newAttendee = PersonNameComponents()

  var body: some View {
    TextField("New Person", value: $newAttendee,
      format: .name(style: .medium)
    )
    .onSubmit {
      activity.append(Person(newAttendee))
      newAttendee = PersonNameComponents()
    }
    .submitLabel(.done)
  }
}
  • keyboard toolbar support via the usual toolbar(_:) view modifier with new .keyboard placement
struct ContentView: View {
  @State private var activity: Activity = .sample
  @FocusState private var focusedField: Field?

  var body: some View {
    Form {
      TextField("Name", text: $activity.name, prompt: Text("New Activity"))
      TextField("Location", text: $activity.location)
      DatePicker("Date", selection: $activity.date)
    }
    .toolbar {
      ToolbarItemGroup(placement: .keyboard) {
        Button(action: selectPreviousField) {
          Label("Previous", systemImage: "chevron.up")
        }
        .disabled(!hasPreviousField)

        Button(action: selectNextField) {
          Label("Next", systemImage: "chevron.down")
        }
        .disabled(!hasNextField)
      }
    }
  }

  private func selectPreviousField() {
     focusedField = focusedField.map {
      Field(rawValue: $0.rawValue - 1)!
     }
  }

  private var hasPreviousField: Bool {
    if let currentFocusedField = focusedField {
      return currentFocusedField.rawValue > 0
    } else {
      return false
    }
  }

  private func selectNextField() {
     focusedField = focusedField.map {
      Field(rawValue: $0.rawValue + 1)!
     }
  }

  private var hasNextField: Bool {
    if let currentFocusedField = focusedField {
      return currentFocusedField.rawValue < Field.allCases.count
    } else {
      return false
    }
  }
}
  • textfield focus control via @FocusState property wrapper:
struct ContentView: View {
  @State private var activity: Activity = .sample
  @State private var newAttendee = PersonNameComponents()
  @FocusState private var addAttendeeIsFocused: Bool = false

  var body: some View {
  VStack(alignment: .leading) {
    TextField("New Person", value: $newAttendee, format: .name(style: .medium))
    .focused($addAttendeeIsFocused)

    ControlGroup {
    Button {
      addAttendeeIsFocused = true
    } label: {
       Label("Add Attendee", systemImage: "plus")
    }
    }
  }
  }
}

Buttons

  • New bordered style (Button("Add") {}.buttonStyle(.bordered)), which supports tinting via the .tint view modifier
  • new controlSize(_:) view modifier for different buttons appearances
  • new controlProminence(_:) to highlight importance of each button
struct ContentView: View {
  var body: some View {
    VStack {
      Button(action: addToJar) {
        Text("Add to Jar").frame(maxWidth: 300)
      }
      .controlProminence(.increased)
      .keyboardShortcut(.defaultAction)

      Button(action: addToWatchlist) {
        Text("Add to Watchlist").frame(maxWidth: 300)
      }
      .tint(.accentColor)
    }
    .buttonStyle(.bordered)
    .controlSize(.large)
  }

  private func addToJar() {}
  private func addToWatchlist() {}
}
  • New Button roles to give each button additional semantics, which SwiftUI uses to display the button accordingly:
struct ContentView: View {
  var entry: ButtonEntry = .sample

  var body: some View {
  ButtonEntryCell(entry)
    .contextMenu {
    Section {
      Button("Open") {
        // ...
      }
      // This button will have red tint as it's destructive
      Button("Delete...", role: .destructive) {
        // ...
      }
    }
  }
}
struct ContentView: View {
  var entry: ButtonEntry = .sample
  @State private var showConfirmation: Bool = false

  var body: some View {
    ButtonEntryCell(entry)
      .contextMenu {
        Section {
          Button("Open") {
            // ...
          }
          Button("Delete...", role: .destructive) {
            showConfirmation = true
            // ...
          }
        }
      }
      .confirmationDialog(
        "Are you sure you want to delete \(entry.name)?",
        isPresented: $showConfirmation
      ) {
        Button("Delete", role: .destructive) {
          // delete the entry
        }
      } message: {
        Text("Deleting \(entry.name) will remove it from all of your jars.")
      }
  }
}

Menus

More flexibility and new modifiers to control primary and secondary actions:

struct ContentView: View {
  var buttonEntry: ButtonEntry = .sample
  @StateObject private var jarStore = JarStore()

  var body: some View {
    Menu("Add") {
      ForEach(jarStore.allJars) { jar in
        Button("Add to \(jar.name)") {
         jarStore.add(buttonEntry, to: jar)
        }
      }
    } primaryAction: {
      jarStore.addToDefaultJar(buttonEntry)
    }
    .menuStyle(BorderedButtonMenuStyle())
    .
  }
}

ControlGroup

New view used to gather controls together (the system will display the controls at the right place with correct spacing etc):

ControlGroup {
  Button(action: archive) {
    Label("Archive", systemImage: "archiveBox")
  }
  Button(action: delete) {
    Label("Delete", systemName: "trash")
  }
}

Missing anything? Corrections? Contributions are welcome 😃

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Written by

Federico Zanetello

Federico Zanetello

Software engineer with a strong passion for well-written code, thought-out composable architectures, automation, tests, and more.