Designing Award Winning Apps and Games

Description: Through stories, interviews, and artifacts we will uncover valuable design processes, techniques, and best practices of Apple Design Award winning apps and games.

  • Innovation
    • Subverts expectations
    • Question basic assumptions
    • Convert problems into ideas

Basically throw out of the window what is the current standard and start from scratch, focus on the best experience for the given platform.

  • Fits into the flow of real life (no obstacles, external requirements)
  • Non-disruptive: provide value without getting in the way

Anything that makes the user more confident in using your app is great.

  • Trust
    • Attribution: the user can see, can cause and effect. It’s empowering
    • You can trust an app when the way it works feels transparent
    • Offer ways to adjust app intelligence
  • Refinement
    • Explore your ideas
    • Take your time
    • Draw inspiration from the real world (think like the calculator app) but make sure it doesn’t conflict with the expectations from a digital UI
    • Don’t be afraid to throw things away
  • Aesthetics
    • Avoid displaying too much information at any given time, show only what matters, remove clutter as much as possible
    • The goal is to get people concentrated and present in the current moment
    • Create a consistent design language
    • Layout every screen side by side
    • Design for the platform
  • Inclusion
    • Make your app as accessible as possible
  • Attention to detail
    • Attention to detail makes your app stands out from the crowd

Missing anything? Corrections? Contributions are welcome 😃

Written by

Federico Zanetello

Federico Zanetello

Software engineer with a strong passion for well-written code, thought-out composable architectures, automation, tests, and more.