WWDC Notes

Creating Apps for a Global Audience

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Common assumptions can break when your app is used by a global audience. Learn about the many aspects of creating apps for different regions and languages. Understand how to use fonts and typography, layout techniques, and support text input so your app shines in all languages.
  • Use Formatters
  • Use storyboards with auto layout
  • Use UIStackViews and UICollectionViews as much as possible
  • When designing constraints, think about:
    • text that can be much shorter/longer
    • Directionality (right to left languages)
  • After opening a .storyboard file, open the assistant editor (cmd+opt+enter), select the storyboard (preview) option and now at the bottom right you can preview your view in different languages without the need to run the app:
  • How to check if a font supports a certain language? In every mac there’s a tool called Font Book where you can search by language and it displays all the (installed) fonts that support that language.
  • Very much like on .css files, even on iOS/macOS you can define a Cascade List to revert to different fonts in case one language is not supported by the current selected font (if you don’t declare a cascade list, iOS will always fall back to the system font):
  • macOS Mojave has a new “word-of-the-day” screensaver
  • For word emphasis, do not use italics, it doesn’t work in most of the languages, and if you use numbers, those will be the only thing italicized in your text 👎🏻. Bold is a better alternative.
  • For character emphasis, use different colors (bold doesn’t work for structural languages such as Hindi and Korean), use AttributedStrings.

Missing anything? Corrections? Contributions are welcome 😃

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Written by

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Federico Zanetello

Federico Zanetello is an iOS Engineer with strong passion for Swift, minimalism, and design. When he’s not busy automating things, he can be found writing at fivestars.blog and/or playing with the latest shiny toys.