WWDC Notes

Designing Code for Performance

Show Apple's description.
Effective use of the right data structures can make a big difference in the responsiveness of an app. Come learn about the performance characteristics of the Foundation collections, how to select one that best fits your needs, and how to design software to use them efficiently.

This session is about how to use right Data Structures to improve the app performance as much as possible.

1. When to focus on performance

Steve Quote 1Steve Quote 2

Trying to improve the parts consume more execution time.

  • Premature optimization leads to unnecessary complexity
  • “If it ain’t broke, don’t fix it.”
    • Use Instruments to focus on bottlenecks
  • Informed design leads to elegant, efficient code
  • Consider performance during design
    • Intelligently avoid real performance pitfalls
    • Why design in slowness you can easily avoid?

2. How to evaluate computational complexity

This part presents Big-O notation, which presents the computational complexity of an Algorithm, or Operation.

Example Here:

[NSArray -containsObject:] vs [NSSet -containsObject:]

  • [NSArray -containsObject:] sends -isEqual: to each objects in the array, which will take O(N).
    • [NSSet -containsObject:] takes O(1) instead, because NSSet is a Hash-Based Organization, which trying the best to have all the objects uniform distributed.

NSObject's -isEqual: and -hash are functionally equivalent to:

  - (BOOL) isEqual:(id)other {
	return self == other;
}
 - (NSUInteger) hash {
	return (NSUInteger)self;
}

To Identify the Custom NSObject Subclass object, at least -isEqual: and -hash needs to be implemented in the subclass. The better -hash function implemented, the better performance will be retrieved for searching/identifying involved operations.

@interface WWDCNews : NSObject <NSCopying>
@property (readonly, copy) NSString *title;
@property (readonly, copy) NSDate *timestamp;
@end
@implementation WWDCNews
 - (NSUInteger) hash {
	return [self.title hash];
}
 - (BOOL) isEqual:(id)object {
	return ([object isKindOfClass:[WWDCNews class]]
			 && [self.title isEqual:[object title]]
			 && [self.timestamp isEqual:[object timestamp]]);
}
@end

3. How to choose and use data structures

  • Plan for scale when appropriate
  • All data structures have tradeoffs
  • A bad fit hurts performance
    • The wrong tool
    • The wrong approach
  • Immutable vs Mutable
    • Immutable provides
      • Thread Safety
      • Memory and Speed Optimization
  • NSArray / NSMutableArray
    • Ordered, indexed, allows duplicates
    • Fast operations
      • Indexed access (e.g. -objectAtIndex:, -firstObject, -lastObject)
      • Add / remove at either end (e.g. -addObject:, -removeLastObject:)
    • Slower operations
      • Search (e.g. -containsObject:, -indexOfObject:, -removeObject:)
      • Add / remove, arbitrary index (e.g. -insertObject:atIndex:)
    • Specialty operations
      • Binary search (requires a sorted range of an array)
      • -indexOfObject:inSortedRange:options:usingComparator:
  • NSSet / NSMutableSet
    • Unordered, no duplicates, hash lookup
    • Add, remove, and search are fast
      • (e.g. -addObject:, -removeObject:, -containsObject:)
    • Specialty operations
      • Set math: test overlap (e.g. -intersectsSet:, -isSubsetOfSet:)
      • Set math: modify (e.g. -intersectSet:, -minusSet:, -unionSet:)
    • Caveats
      • Converting array to set loses ordering and duplicates
      • Cannot be stored in a property list or JSON
  • NSCountedSet
    • Unordered, no duplicates, hash lookup
    • Subclass of NSMutableSet, same operations and caveats
    • Tracks net insertion count for each object
      • Incremented on insert, decremented on remove
      • -countForObject: returns individual count
      • -count still returns number of objects, not sum of insertions
  • NSDictionary / NSMutableDictionary
    • Unordered, key-value entries, unique keys, hash lookup
    • Add, remove, and search are fast
      • (e.g. -objectForKey:, -setObject:forKey:, -removeObjectForKey:)
    • Specialty operations
      • Property list file I/O
      • +sharedKeySetForKeys:, +dictionaryWithSharedKeySet: (10.8, iOS 6)
    • Caveats
      • Keys must conform to NSCopying (“copy in”)
      • NEVER mutate an object that is a dictionary key
  • NSOrderedSet / NSMutableOrderedSet
    • Ordered, no duplicates, index / hash lookup (10.7, iOS 5)
    • Effectively a cross of NSArray and NSSet
      • Not a subclass of either one
      • Call -array or -set for immutable, live-updating representations
    • Caveats
      • Increased memory usage
      • Property list support requires conversions
  • NSIndexSet / NSMutableIndexSet
    • Collection of unique NSUInteger values
    • Reference a subset of objects in NSArray
      • Avoid memory overhead of array copies
    • Efficient storage and coalescing
    • Set arithmetic (intersect, subset, difference)
    • Caveats
      • Use caution with indexes for mutable arrays
  • NSMapTable / NSHashTable
    • Similar to NSMutableDictionary / NSMutableSet
    • More flexibility via NSMapTableOptions / NSHashTableOptions
      • May use pointer identity for equality and hashing
      • May contain any pointer (not just objects)
      • Optional weak references to keys and/or values (zeroing under ARC)
      • Optional copy on insert
    • Caveats
      • Can’t convert non-object contents to dictionary/set
      • Beware of premature optimization!
  • NSCache
    • Similar to NSMutableDictionary
    • Thread-safe
    • Doesn’t copy keys
    • Auto-removal under memory pressure
    • Ideal for objects that can be regenerated on demand

Summary

  • Complexity kills large-scale performance
  • Know how much work your code does
  • Avoid redundancy, strive for efficiency
  • Focus on biggest performance wins
  • Profile and analyze, don’t assume
  • Prefer built-in collections and API
  • Design according to your needs
  • Think about performance early

This note was originally published at https://github.com/antonio081014/WWDC_Learning_Review

Missing anything? Corrections? Contributions are welcome 😃

Written by

antonio081014

Yi Ding

Write the Code, Change the World.